Failure to Launch
This month has me feeling very busy. So busy, that I haven’t taken the time to sit down and write the blog post (one of the blog posts, rather) that I’ve been meaning to. This is my attempt to remedy that.
Earlier this month Audiophone 1.0 was released on the App Store. I’ve been working on Audiophone at varying degrees of devotion since this past summer. It represents my first individual efforts as a developer and businessman, and I’m extremely proud of it. There are a number of lessons I learned along the way, both as a developer and as a person. There’s one that rose above the rest though, and that’s what I’d like to talk about.
I didn’t want to launch.